Friday, November 15, 2013

UNITY3D Quit application script

/*
    Copyright 2013, Aleksander Hristov, boxcollider@gmail.com .

    This program is free software: you can redistribute it and/or modify
    it under the terms of the GNU General Public License as published by
    the Free Software Foundation, either version 3 of the License, or
    (at your option) any later version.

    This program is distributed in the hope that it will be useful,
    but WITHOUT ANY WARRANTY; without even the implied warranty of
    MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
    GNU General Public License for more details.

    You should have received a copy of the GNU General Public License
    along with this program.  If not, see <http://www.gnu.org/licenses/>.
*/

using UnityEngine;
using System.Collections;

//Class responsible for quitting application. Shows button in the top right corner of a screen.
//Attach this script to an empty game object in scene.

public class AppQuitter : MonoBehaviour
{

 float screenScale = 0.15f;
 int buttonWidth;
 int buttonHeight;

 void Start ()
 {
  buttonWidth = (int)(Screen.width * screenScale);
  buttonHeight = (int)(Screen.height * screenScale);
 }

 void OnGUI ()
 {
  if (GUI.Button (new Rect (Screen.width - buttonWidth, 0, buttonWidth, buttonHeight), "Quit")) {
   Application.Quit ();
  }
 }
}