/* Copyright 2013, Aleksander Hristov, boxcollider@gmail.com . This program is free software: you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, either version 3 of the License, or (at your option) any later version. This program is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program. If not, see <http://www.gnu.org/licenses/>. */ using UnityEngine; using System.Collections; //Class responsible for showing current game fps. //Attach this script to an empty game object in scene. public class FPSCounter : MonoBehaviour { GUIText fpsText; string fpsTitle = "FPS : "; Color textColor = Color.red; void Start () { initGUIText (); InvokeRepeating ("trackTime", 1, 1); } void initGUIText () { transform.position = new Vector3 (0.5f, 0.1f, 0); fpsText = gameObject.AddComponent<GUIText> (); fpsText.material.color = textColor; fpsText.fontSize = (int)(Screen.height * 0.07f); fpsText.anchor = TextAnchor.MiddleCenter; fpsText.alignment = TextAlignment.Center; } int lastFrameCount = 0; void trackTime () { fpsText.text = fpsTitle + (Time.frameCount - lastFrameCount).ToString (); lastFrameCount = Time.frameCount; } }
Wednesday, October 30, 2013
UNITY3D fps counter script.
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